Our side topic is about house rules.. So rules that you or your group implement in a game that are not in the rule book.
Hope you enjoy the chat
Monday 5th September 2016 questions are:
Q1: how would you describe/define the drafting mechanism to a new gamer?
Q2: What do you like about drafting as a mechanism?
Q3: What don't you like about drafting as a mechanism?
Q4: Would you say drafting qualify as a good "player interaction" element in
Q5: Are there any games you would like to see re-theme with a post apocalytic skin?
Q6: Whats your favourite game that uses drafting as the core mechanism?
Q7: Whats your favourite game that use drafting as a side mechanism?
Q8: Have you ever add drafting to a game that doesn't have it in the rules? What? How?
Q9: What tips would you give to someone who wanted to design a drafting game?
Q10: Side topic… Do you ever "house rule" games? Why?
Q11: Are there any games you would not play without your "house rules" for it? What?
Q12: Do you have rules for players when playing in your house?
See you later!
2pm (New York)