Thursday, 14 April 2016

Simulations

Our main topic for mondays #BoardGameHour live twitter chat is simulations.

Simulation is the imitation of the operation of a real-world process or system. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process.

Our side topic is "designer diaries"..

Hope you enjoy these questions and the discussions they create.

Monday 18th April 2016 questions are:

Q1: What do you class as a simulation game? What isn't?
Q2: how important to you is realism / accuracy to the theme in games? 
Q3: What games do you feel are accurate simulations?
Q4: Are there any simulation games coming out this year your looking forward to?
Q5: Goes game length effect simulation games? Whats the ideal for you?
Q6: How can components support immersion for simulation games?
Q7: What is your favorite simulation game? Why?
Q8: If you wanted to introduce someone to gaming with a simulation game, which one would you pick?
Q9: What tips would you give to someone wanted to design a simulation game?
Q10: Side Topic: Designer diaries… Do you read/watch/listen to any?
Q11: If you are a designer do you keep a diary / blog? Why?
Q12: What sort of content do you like to read/watch/listen too form game designers?



Use Tweetchat!

To make the #boardgamehour live Twitter discussion easier, I now recommend using http://tweetchat.com/room/boardgamehour

If you have other suggestions please let me know :0)

See you Monday!

11am (L.A)
2pm (New York)
7pm (UK)
8pm (Germany)

Hope you can make it!


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