Friday, 27 November 2015

Multi Use Cards

Our main topic form Mondays #BoardGameHour twitter chat is "Multi Use Cards". It is becoming increasingly popular for cards in games to have more than one function. For example in Race for the Galaxy cards are both worlds and goods when placed a certain way but can also be discarded as a resource. In Imperial Settlers cards can be settled, raised or deals made. All work slightly differently and all have advantages.

We will explore games that use this mechanism and also explore the design options too.

Our side topic, will be about out of print games. These are games that are no long available to buy new.

Monday 30th Nov's questions are here:

Q1: Do you  prefer games with one use cards or multi use cards? Why?
Q2: Are there games that have to many uses for there cards?
Q3: What are the pros/cons of Multi use cards? (10 mins to discuss)
Q4: Which game have the most intuitive use of "Multi use cards"? Why?
Q5: Which is you favourite game that uses multi use cards, why?
Q6: What are the main design issues of multi use cards?
Q7: Is it possible to balance games with lots of multi use cards? Does it matter?
Q8: What tips would you give to a designer looking to use multi use cards in their game?
Q9: Side Topic: Are there any games that you want but cant buy new? 
Q10: with all the new games coming out every day, do we need re-prints of old games?
Q11: Should updates of games just be made into new games (fury of Dracular etc)?

I hope you can take part :0) See you at:
11am (L.A)
2pm (New York)
7pm (UK)
8pm (Germany)


Friday, 20 November 2015

Team games


This week our main #BoardGameHour topic and side topic was inspired by #AntiBullyWeek. I wanted to do a topic that would allow a conversation which could address bullying in the board game community without it being the sole focus. So I picked the topic of team games. These are games fall into 3 basic categories:

Coop games - that are all vs the game such as Pandemic or Castle Panic

One vs many - one player plays against everyone else like in games like Fury of Dracula or Betrayal at house on the hill

Team vs Team - Battlestar Galactica or The Resistance

Our side topic is a look at acceptable behavior in gaming.

Hope you enjoy these questions and the discussions they create.

Monday 23rd Nov 2015 questions are:
  1. Do you own any team games? Do you like the idea of them generally? 
  2. Do you prefer all vs the game, one vs all or team vs team? 
  3. What are the pros/cons of team games? (10 mins to discuss) 
  4. Which is your favourite all vs the game, game? Why? 
  5. Which is your favourite one vs all, game? Why? 
  6. Which is your favourite team vs team, game? Why? How do you pick teams? 
  7. What themes would make a good team game? 
  8. What tips would you give to a designer looking to make a team game? 
  9. Side Topic: What social contracts should be in place in the gaming community? 
  10. How do you deal with people who bully or aphla game? 
  11. Should designers try to design to prevent alpha gaming or should people play nicely

Glad the boardgamehour community is a nice one :0)

Friday, 13 November 2015

fighting/gladiatorial games


This week our main #BoardGameHour topic is fighting/gladiatorial game. These are games that are generally about one on one combat or the management of combatants. Some games with this theme that I would recommend are Spartacus, Orctions and Puzzle Strike. All very different, but all very true to the theme (for me.. You might disagree and that is why we have an hour to discuss)


Image result for gladiatorial combatOur side topic is a look at your favorite themes as well as some you would like to see more of.

Hope you enjoy these questions and the discussions they create.

Monday 16th Nov 2015 questions are:

  1. Do you generally like playing games with a fighting/gladiatorial theme? Why? 
  2. What games really make you feel like you are in gladiatorial style combat? 
  3. What are the pros/cons of the fighting/gladiatorial theme? (10 mins to discuss) 
  4. What fighting/gladiatorial game would you use to introduce someone to modern board gaming and why? 
  5. Is violence a good theme for a family style game or should it be adult only? 
  6. What is you favorite fighting/gladiatorial themed game? 
  7. Do fighting/gladiatorial themed games need miniatures to work well? 
  8. What tips would you give to a designer looking to make a fighting/gladiatorial themed game? 
  9. Side Topic: What is you favorite theme for board games in general? 
  10. What theme would you like to see used more? 
  11. Are there any unusual themes you would like to see tried?

See you there... Bring a weapon if you dare! :0)

Friday, 6 November 2015

Print & Play and Story Telling


Image result for naughty printer clipart


This week our main #BoardGameHour topic is Print and Play games. These are games where you just receive a file (often free of charge) and have to print out the game yourself.

Our side topic is Storytelling games. These are games all about the narrative. Some examples would be Once Upon a Time, Gloom or Funemployed

Hope you enjoy these questions and the discussions they create.

Monday 9th Nov 2015 questions are:
  1. Have you ever played or designed a print and play game? How often? How was it? 
  2. Does the being a P&P option for a Kickstarter campaign influence your likelihood to back? 
  3. What are the pros and cons of print and play vs. published games? (10 mins to discuss) 
  4. What are good places to find print and play games for players? 
  5. what are good resources for a designer wanting to do print and play? 
  6. How big a game would you be willing to P&P? How much would it cost you? 
  7. Are there some designers who make really good P&P games? Who? 
  8. How you ever purchased a published game based on the P&P version? 
  9. How do you get people into the right mind set for a story telling game? 
  10. Is there a distinction between storytelling games and roleplaying games? 
  11. Which are the best story telling games? 

See you there... Why not bring some friends? :0)