Friday, 25 September 2015

Player elimination with a side of Legacy

Our main topic form Mondays #BoardGameHour twitter chat is player elimination Games. This means games where players can be knocked out of the game (King of Tokyo, Bang, Risk).

We also have a side topic, which is going to be about Legacy games. These are games that have part of them that carry over from one game to the next and tend to evolved with play (Seafall, Pandemic legacy, Risk Legacy)

Todays "Player Elimination" questions are here:


Q1: How many games do you own that have player elimination in them? Which? #BoardGameHour
Q2: What are the positives to games with player elimination? #BoardGameHour
Q3: What don’t you like about games with player elimination? #BoardGameHour
Q4: Is it worse to be eliminated from a game or know you can't win but have to play on? #BoardGameHour
Q5: Have you ever added/removed player elimination from a game? #BoardGameHour
Q6: What games with player elimination would you recommend? Why? #BoardGameHour
Q7: Pitch a player elimination game to us? Theme/mechanics? #BoardGameHour
Q8: What advice would you give to a designer who wanted to make a player elimination game?
Q9: Side Topic: What is good or bad about the Legacy mechanic? #BoardGameHour
Q10: Would you pay more for a game with the Legacy mechanic? Does it put up off buying? #BoardGameHour
Q11: Where would you like the Legacy mechanic go in the future? #BoardGameHour
Q12: Any board game news you would like to talk about? #BoardGameHour
Hope live does not knock you out from taking part!

Why not link up with me on Facebook https://www.facebook.com/NateBrett9 or twitter @boardgamehour (of course) or @moboardgames (my personal account)

What is #Boardgamehour

#boardgamehour takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go tohttp://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

11am (L.A)
2pm (New York)
7pm (UK)
8pm (Germany)

Monday, 21 September 2015

Living Games

Our main topic today is about Living Games. This means games that have a collectible, building element, such as living card games, Dice Masters, X-Wing, Ashes and many others.
Fantasy Flight Games (I have put a rant about the term LCG at the bottom) defines a "Living Card Game" as a variant of collectible card games. LCGs have regular expansions and deck-building like CCGs, but do not have the "blind buy purchase model" of CCGs.
The main link Living Games have is that there are lots of interchangeable expansions and that the game is dynamic.

We also have a side topic today, which is going to be about how you would like #BoardGameHour improved.

Todays "Living Games" questions are here:


Q1: How would you explain a “Living” (LCG’s, X-Wing, Dice Masters, Ashes) game to someone? #BoardGameHour

Q2: In general do you like “Living” games? #BoardGameHour

Q3: What do “living” games add to the gaming experience of players? #BoardGameHour

Q4: What don’t you like about the “Living” business model? #BoardGameHour

Q5: Are there any games that you would like to see be “living” games? #BoardGameHour

Q6: Are there only a few themes that can be made into “living” games? Are there any non-battle game? #BoardGameHour

Q7: What are you top three “living” games? Why? #BoardGameHour

Q8: Pitch an off the top of your head “living” game to us? Theme/mechanics? #BoardGameHour

Q9: What advice would you give to a designer who wanted to make a “living” game? #BoardGameHour

Side Topic: I want your feedback to try and improve #BoardGamehour


Q10: What are the main things you don’t like about #BoardGameHour? How can it be improved?

Q11: What are the main things you do like about #BoardGameHour? Should be look to grow it?

Q12: Any board game news you would like to talk about? #BoardGameHour

See you later for a lively (I was going for a living pun) chat?

Why not link up with me on Facebook https://www.facebook.com/NateBrett9 or twitter @boardgamehour (of course) or @moboardgames (my personal account)

What is #Boardgamehour

#boardgamehour takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?


It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!


To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go tohttp://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)
For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

11am (L.A)
2pm (New York)
7pm (UK)
8pm (Germany)

RANT:

I hate that the term Living Card Game is “owned” just as much as I hate the “Tapping” a card is “owned”… I’m going to state that if I’m playing a game that involves turning a card on its side I am going to “tap” it and it sucks that instead of being the good guys and letting everyone use the terms like we do with Deck Building, they act like jealous children.

Side Topics

So I have been thinking about the structure of #BoardGameHour because I want it to carry on improving it.

One thing I want to try is having a "main" topic and a "side" topic. This has been inspired a little by a game I like the look of that is coming to Kickstarter soon call Side Quest. Sometimes you want to have a quick bit fun but don't want it to be to heavy.

My reasoning for trying this out is that there are lots of very interesting topic suggestions that come in from participants that I don't feel I can fill a whole hours worth of chat with. I am planning on having the main topic first taking up 40 - 50 mins and then have a side topic at the end.

I'd love your feedback on this idea.

please leave your comments below :0)

Sunday, 13 September 2015

Under the bonnet

Our topic for Mondays #BoardGameHour twitter chat is a general look under the bonnet of board games. We are going to talk about mechanisms as a whole concept.

Now, I know as well as you do that in the board game world the words mechanisms and mechanics are used interchangeably (despite one referring to the inner workings of something and the other being someone who work on the inner workings of a car).

Now having poked that bear, if you want to tell me how wrong I am, please do it before 7pm GMT+1 on Monday. It would be a shame if we end up spending an hour chatting about the meaning of a word.

"MECHANISMS" DEFINED:

"a natural or established process by which something takes place or is brought about.

So, we are looking at structures within the rules really aren't we. We group them into pretty solid sections like, deck building, bluffing, worker placement etc etc etc.


Your "Under the bonnet" questions are:

Q1: If you had to pick which is more important to you, good Theme or good Mechanisms? #BoardGameHour

Q2: What is your favorite type of game mechanism? #BoardGameHour

Q3: What does mechanical-thematical integration mean to you? how important is it to you? #BoardGameHour

Q4: Are there any game mechanisms you don't like? Why? #BoardGameHour

Q5: Name two mechanisms that don't fit in the same box. Why? #BoardGameHour

Q6: what game uses your favorite mechanism? what makes it so good? #BoardGameHour

Q7: Are there two mechanisms that you feel fit perfectly together? Why? #BoardGameHour
Q8: How many mechanisms can most games have in them before it gets to much? #BoardGameHour

Q9: What mechanisms are under/over used? #BoardGameHour

Q10: What advice would you give to designers about mechanisms? #BoardGameHour
Q11: If you were going to design a game right after this, what mechanisms would you use? #BoardGameHour



See you there :0)

Dont forget to us the hashtag #BoardGameHour or use the Nurph site http://nurph.com/BoardGameHour

Friday, 4 September 2015

Board Game Culture

Our topic for Mondays #BoardGameHour twitter chat is about the culture of the board gaming world.

This topic was originally proposed after a big twitter "discussion" kicked off over comments that were persevered by some people to be sexist (I was not involved so don't know either way). Rather than just focus on one potential cultural issue in the board game world, I wanted to widen it out and look at may aspects of our culture, good and bad. I hope this will create an interesting and hopefully constructive discussion.

First, lets define "Culture" so we don't have to do it during the twitter chat.. If anyone says "but what is culture?" or "it depends how we define culture" please send them here :0)

CULTURE DEFINED:

"the ideas, customs, and social behavior of a particular people or society."
"Afro-Caribbean culture"

synonyms:
civilizationsociety, way of life, lifestyle
Culture is the characteristics and knowledge of a particular group of people, defined by everything from language, religion, cuisine, social habits, music and arts.

The Center for Advance Research on Language Acquisition goes a step further, defining culture as shared patterns of behaviors and interactions, cognitive constructs and understanding that are learned by socialization. Thus, it can be seen as the growth of a group identity fostered by social patterns unique to the group.

The word "culture" derives from a French term, which in turn derives from the Latin "colere," which means to tend to the earth and grow, or cultivation and nurture.
I know, before some people say it, that we can't change the culture of the gaming world with an hour long discussion on twitter. I however also know that if the culture of a community is not looked at and challenged/promoted by someone, nothing ever changes. Revolutions have to start somewhere (I'm not looking for a revolution in the gaming world btw :0)

I hope this will be as interesting as some of our other recent topics.

Your "Who are board games for" questions are:

Q1: Do you agree that the board gaming world is generally friendly? #BoardGameHour

Q2: Do you feel there are cultural differences from nation to nation in the board game world?  #BoardGameHour

Q3: Would you like to see the perception of "non" board gamers changed toward our hobby? why? #BoardGameHour

Q4: What part of the board game culture do you like the most? #BoardGameHour

Q5: Have you genuinely seen overt bigotry during play with strangers or on board game social media? how did you react? #BoardGameHour

Q6: Do you think there are any cultural issues we need to address as a board game community?  #BoardGameHour

Q7: Do you think there are any cultural issues that need addressing specifically by board game publishers? #BoardGameHour

Q8: How much innovation do you feel there is in the board game world? How much willingness to change? #BoardGameHour

Q9: How would you say the culture of board gaming has changed over the years? #BoardGameHour

Q10: Who should lead the way in tackling/promoting areas of board game culture? #BoardGameHour

Q11: Would you like to see a united group pushing for cultural change in the board game world? With what focus? #BoardGameHour

See you there :0)

Dont forget to us the hashtag #BoardGameHour or use the Nurph site http://nurph.com/BoardGameHour