Thursday, 28 May 2015

evoking emotions

Our topic for Mondays #BoardGameHour twitter chat is; How board games can "evoke emotions".

To help us not have to do it all the way though the hour, here at the definitions we are using...

Dictionaries defines "Evoke" as:
1. To give rise to; draw forth; produce: "words that evoked a smile; actions that evoked mistrust."
2. To call to mind, as by suggestion, association, or reference: "songs that evoke old memories; a speech that evoked the words of Jefferson."
3. To create anew, especially by means of the imagination: "a novel that accurately evokes the Depression."
Dictionaries defines "Emotion" as:
1. A mental state that arises spontaneously rather than through conscious effort and is often accompanied by physiological changes; "a feeling: the emotions of joy, sorrow, and anger."
2. Such mental states or the qualities that are associated with them, especially in contrast to reason: "a decision based on emotion rather than logic."
I feel this ties in nicely with our podcast chat about the gaming experience a few episodes about with Donald Dennis and Scott Nicholson (episode 10).
Your "evoking emotions" questions are:

Q1: How important for you is it for a board game to evoke emotions? Why? #BoardGameHour

Q2: What range of emotions are you looking for a board game to be able to evoke? #BoardGameHour

Q3: Which designer's body of work do you feel evokes the widest emotional range? #BoardGameHour
Q4: How much help does non-traditional board game components, such as audio, video, or apps, bring to invoking emotions? #BoardGameHour

Q5: Are there any SCARY board games out there? Or is it impossible to elicit fear in a social setting with just cards and paper? #BoardGameHour

Q6: How important is it for a game to walk the line between motivating difficulty with challenging setbacks & discouraging, demotivating frustration? #BoardGameHour

Q7: Do you like board games that evoke "negative" emotions, like anger, sadness, distrust? why?#BoardGameHour

Q8: How important is theme in evoking emotion? What about mechanics?#BoardGameHour

Q9: What game best bring out the sort of emotions you want to feel when gaming? #BoardGameHour

Q10: What game most bring out the sort of emotions you DONT want to feel when gaming?#BoardGameHour

Q11: What tip would you give to designers regarding evoking emotion with their games? #BoardGameHour

See you on Monday :0)

Monday, 25 May 2015

Conventions: People & Gaming

It is Con season, so during this weeks #BoardGameHour twitter discussion we will be looking at the real beating heart of most gaming conventions: The People & Gaming.

I know that at some bigger conventions like Essen (which is technically a trade show, but we wont be picky) & Gen Con a big aspect of the show is companies releasing and promoting there products, but we will leave that for another day.

So we are going to talk about something every convention has at its core, the players and the games they are playing!

Your "Conventions: People & Gaming" questions are:

Q1: Lets start by asking if you planning on going to any conventions this year (big, small or house)? Which ones? #BoardGameHour

Q2: Do you like that board game media focuses a lot on conventions at this time of year? #BoardGameHour

Q3: Are conventions a good place for people new to the hobby to go to? Why? #BoardGameHour

Q4: What would help conventions be more welcoming to new gamers? What are the barriers to entry? #BoardGameHour

Q5: What would help cons be more attractive to a diverse range of people? Is there anything discouraging more diversity?  #BoardGameHour

Q6: When you go to a con, who do you aim to spend you time playing games with? (people you know, random people, con friends) #BoardGameHour

Q7: Do you have any tips for enjoying gaming with a wide range of players you don't know? #BoardGameHour

Q8: At conventions, what type of games do you aim to play (Big player numbers, Long games, New games, etc)? #BoardGameHour

Q9: What is about conventions that you can't get with your normal gaming group? #BoardGameHour

Q10: What game are you most looking forward to playing at a con this year? #BoardGameHour

Q11: Is there something you wish conventions would do to make them better for everyone or are they perfect? #BoardGameHour

I look forward to seeing you later, I also hope that if your going to the UK Games Expo this week that you stop me and say hi :0) I look like this (only my beard is longer at con time), so give me a high five!

So the big question is how does #boardgamehour work?

#BoardGameHour takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go tohttp://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)

For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)
7pm (GMT)

* Summer time sometimes messes with this, but the chat will always start at 7pm in the UK because that is when my son is in bed asleep :0)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this fun community.

See you for #boardgamehour

Saturday, 23 May 2015

A big Launch

Breaking news… 

If you thought that Asmodee absorbing large companies such as as Fantasy Flight and Days of Wonder with the ferocity of a Hungry Hungry Hippo was a massive, nay huge thing in the board gaming world, well you where probably right. But this announcement right now, the thing that you are reading, this thing, well its set to change the face of board game media forever*

*in truth it probably won’t, very few people will even notice, but those who do I'm talking to you reading this. Will instantly be more intelligent and sexually attractive to the opposite sex.

An alliance has been formed… A coming together of mighty forces… A geek army is being recruited; The Ministry of Board Games “alternative” media network is born!

The Ministry of Board Games was created many years ago by Nate Brett, to promote board gaming in a slightly different way. The first project he undertook was the weekly #BoardGameHour twitter chat, which has proven to be quite the success (despite Nate being involved).

So what you may ask is the aim of this new media network and who is involved? Our aim is and continues to be to create interesting and innovative board game media, but without the namby pamby fear of mature content. Um, you there with the dirty mack, NO! this is not porn move along..Tsk always one isn't there? Ahem. So, some of the shows in the network will have adult humour and language, some will not, but what they all will share is the desire to provide “grown up” board game content.

We want to push boundaries and try to break some new ground (like Scott Nicholson did with Board Games with Scott) while being informative and entertaining. The network is launching with 3 shows, but more will surely follow if this proves to be a success and there is as we suspect, a ferocious appetite for something a little different in the board gaming community.

Check out the shows we are luanching with here: NETWORK

Sunday, 17 May 2015

Conflict/Combat Resolution

This week on #BoardGameHour we are going to talk about Conflict/Combat Resolution in games:




Define Conflict

noun

A serious disagreement or argument, typically a protracted one.
"the eternal conflict between the sexes"

synonyms: dispute, quarrel, squabble, disagreement, difference of opinion,dissension; More

verb

Be incompatible or at variance; clash.
"parents' and children's interests sometimes conflict"

synonyms: clash, be incompatible, be inconsistent, be incongruous, be in opposition, be at variance, vary, be at odds, be in conflict, come into conflict, differ, diverge, disagree, contrast, collide More

Your questions are:


Q1: Within a board game, combat and control of spaces are obvious examples of direct conflict, but what others are there? #BoardGameHour

Q2: Do you like direct conflict e.g. aggressive moves in board games? #BoardGameHour

Q3: On a range of 100% player vs player to 100% player vs the game, what is your preference for conflict in board games? #BoardGameHour

Q4: Are there any games that do not have any direct conflict in them? #BoardGameHour

Q5: Is a board game without any conflict in it really a game or just a puzzle? #BoardGameHour

Q6: Do you like asymmetric conflict resolution systems, (Netrunner, Summoner Wars, Imperial Settlers? What are the pros and cons? #BoardGameHour

Q7: Ranging from 100% deterministic to 100% luck based how do you like conflict in games to be resolved ? #BoardGameHour

Q8: What is your favorite combat resolution system in a board game and why? #BoardGameHour

Q9: What is your favorite non combat, conflict resolution system in a board game and why? #BoardGameHour

Q10: How can games with combat/conflict system best create good gaming experiences? #BoardGameHour

Q11: Do you prefer combat/conflict systems to be quick and basic or longer “simulations”? How deep do you prefer the conflict to be? #BoardGameHour

Q12: Name your top 3 games that have lots of conflict, why do you like them? #BoardGameHour

We will try to pick out the tweets that get lots of favorites and chat about them on the #BoardGameHour podcast. So if you like someones points hit the star!

ABOUT #BOARDGAMEHOUR

#BoardGameHour takes place on twitter once a week. It's a virtual hangout for people who either love board games or want to know more about the hobby.

So the big question is how does #boardgamehour work?


It's simple, to join in all you need to do is add the #boardgamehour hash-tag to your tweets, during the hour. To see what everyone else is saying just search for #boardgamehour!

Making #boardgamehour easier!

To make this live Twitter discussion easier, I have made a room on Nurph.com which we can all use. All you have to do is make sure you are logged into Twitter then go tohttp://nurph.com/BoardGameHour/chats and log in, using your Twitter account. You don't have to use this, everything will be the same as normal, but if you do us Nurph, it acts like a chat room for twitter and add the Hashtag automatically :0)

For one hour every week, it's time to talk nothing but board games. #boardgamehour happens across the western world Every Monday - start times are:

11am (PST)
12pm (MST)
1pm (CST)
2pm (EST)
7pm (GMT)

* Summer time sometimes messes with this, but the chat will always start at 7pm in the UK because that is when my son is in bed asleep :0)

As long as you have a twitter account, mine is @boardgamehour for instance, you can be part of this fun community.

See you for #boardgamehour

Monday, 11 May 2015

Negotiation in games


Image result for negotiation humour


Today we talk about the mechanism of negotiation in games. Some my not see it as a mechanism in the traditional sense, but is it clearly a very important system in some if not most games.

Here are your questions:

Q1: Define what constitutes negotiations in board games? what can be negotiated, what can't? #boardgamehour

Q2: What do you like about negotiation in games? #BoardGameHour

Q3: Is all negotiation in games zero-sum? I.e. do you need to convince others you're getting a worse deal than you actually do? #BoardGameHour

Q4: What don't you like about negotiation in games? #BoardGameHour

Q5: What games use negotiation as their core mechanism well? #BoardGameHour

Q6: Do you feel negotiation helps or hinders your immersion during game play? #BoardGameHour

Q7: What are the best games that use negotiation as a side / untended feature to another mechanisms? #BoardGameHour

Q8: What are some of your favorite games with a negotiation mechanism? #BoardGameHour

Q9: Is hidden information key to making negotiation fun? #BoardGameHour

Q10: Do you preferred games where you can or can't go back on a deal? #BoardGameHour

Q11: Do you like it when negotiations are timed? Can pace of a game suffer because of negotiations? #BoardGameHour

Q12: How many games have you played / do you own that don't have some sort of negotiation as part of them ? #BoardGameHour


#BoardGameHour takes place every Monday at 8pm Germany, 7pm UK, 2pm USA (Eastern time)
Look forward to seeing you there!

Make #BoardGameHour easier by going here.. It does a lot for you..
http://nurph.com/BoardGameHour#

Monday, 4 May 2015

Design Topic: Luck Mitigation

Todays design topic is about Luck Mitigation. In the spirit of the topic I took a chance by asking people what questions they wanted asked. That was quite risky so I mitigated it by having some planned anyway.

Todays "Lucky" questions are:

Q1: How would you define Luck Mitigation to someone? #BoardGameHour

Q2: Is "mitigation" a nice way of saying reduced to the point where its not important? #BoardGameHour

Q3: What is wrong with having luck without lots of Mitigation in a game? #BoardGameHour

Q4: What is the point in having luck in a game if its heavily mitigated? #BoardGameHour

Q5: What interesting ways could Luck Mitigation be used in designs? What would it bring to the experience of the players? #BoardGameHour

Q6: what factors in mitigation work better than others & why? What systems don't work as well & why? #BoardGameHour

Q7: What is the hardest part about designing Luck Mitigation in a game? #BoardGameHour

Q8: What mechanisms/games should people look at if they want to see luck mitigation in action? #BoardGameHour

Q9:  Why do so many people seem to want less luck in games? #BoardGameHour

Q10: Is luck not a very thematic element in most game (life is not predicable)? Does heavy mitigation effect that feel? #BoardGameHour

Q11: What themes would you like to see with Luck Mitigation as a mechanic? #BoardGameHour

Q12: What game has used Luck Mitigation it in an innovative way? #BoardGameHour


If I am lucky, I will see you later..

Friday, 1 May 2015

Industry / design week vote

Next week on the #BoardGameHour twitter chat is design / game industry week. We wanted to host the vote for which topic you want on our blog so that we could give a little more detail on each subject.

So your choices are:

Theme vs Mechanics
We would focus on the balance when designing a game of Theme and Mechanics. Some questions might be:

Which is more important to you? How do you tie them together well? Is a pasted on theme a draw back for you? Can designing with a theme in your mind force you down poor mechanical routes? Does being able to re-skin your game mean its not very thematic?

Getting Reviews
We would focus on the role of reviews for a game designer / publisher and how big an influence they have on your designs. Some questions might be:

Do you design with elite players in mind (reviews & alpha gamers)? How easy is it to get reviews? What sort of reach do reviewers really have? Who would you want to review your games? Would you pay for promoting if it was more professional?

Luck Mitigation
We would focus on the role of luck/randomness in board games. Some questions might be:

Does a game having luck make it not fun? Whats the point in having luck in a game if you want it to be mitigated? Is mitigation a nice way of saying reduced to the point where its not important? Why do so many people want less luck in games?

Vote now for your Favorited:

survey tools