Sunday, 13 September 2015

Under the bonnet

Our topic for Mondays #BoardGameHour twitter chat is a general look under the bonnet of board games. We are going to talk about mechanisms as a whole concept.

Now, I know as well as you do that in the board game world the words mechanisms and mechanics are used interchangeably (despite one referring to the inner workings of something and the other being someone who work on the inner workings of a car).

Now having poked that bear, if you want to tell me how wrong I am, please do it before 7pm GMT+1 on Monday. It would be a shame if we end up spending an hour chatting about the meaning of a word.


"a natural or established process by which something takes place or is brought about.

So, we are looking at structures within the rules really aren't we. We group them into pretty solid sections like, deck building, bluffing, worker placement etc etc etc.

Your "Under the bonnet" questions are:

Q1: If you had to pick which is more important to you, good Theme or good Mechanisms? #BoardGameHour

Q2: What is your favorite type of game mechanism? #BoardGameHour

Q3: What does mechanical-thematical integration mean to you? how important is it to you? #BoardGameHour

Q4: Are there any game mechanisms you don't like? Why? #BoardGameHour

Q5: Name two mechanisms that don't fit in the same box. Why? #BoardGameHour

Q6: what game uses your favorite mechanism? what makes it so good? #BoardGameHour

Q7: Are there two mechanisms that you feel fit perfectly together? Why? #BoardGameHour
Q8: How many mechanisms can most games have in them before it gets to much? #BoardGameHour

Q9: What mechanisms are under/over used? #BoardGameHour

Q10: What advice would you give to designers about mechanisms? #BoardGameHour
Q11: If you were going to design a game right after this, what mechanisms would you use? #BoardGameHour

See you there :0)

Dont forget to us the hashtag #BoardGameHour or use the Nurph site

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