Thursday, 28 May 2015

evoking emotions

Our topic for Mondays #BoardGameHour twitter chat is; How board games can "evoke emotions".

To help us not have to do it all the way though the hour, here at the definitions we are using...

Dictionaries defines "Evoke" as:
1. To give rise to; draw forth; produce: "words that evoked a smile; actions that evoked mistrust."
2. To call to mind, as by suggestion, association, or reference: "songs that evoke old memories; a speech that evoked the words of Jefferson."
3. To create anew, especially by means of the imagination: "a novel that accurately evokes the Depression."
Dictionaries defines "Emotion" as:
1. A mental state that arises spontaneously rather than through conscious effort and is often accompanied by physiological changes; "a feeling: the emotions of joy, sorrow, and anger."
2. Such mental states or the qualities that are associated with them, especially in contrast to reason: "a decision based on emotion rather than logic."
I feel this ties in nicely with our podcast chat about the gaming experience a few episodes about with Donald Dennis and Scott Nicholson (episode 10).
Your "evoking emotions" questions are:

Q1: How important for you is it for a board game to evoke emotions? Why? #BoardGameHour

Q2: What range of emotions are you looking for a board game to be able to evoke? #BoardGameHour

Q3: Which designer's body of work do you feel evokes the widest emotional range? #BoardGameHour
Q4: How much help does non-traditional board game components, such as audio, video, or apps, bring to invoking emotions? #BoardGameHour

Q5: Are there any SCARY board games out there? Or is it impossible to elicit fear in a social setting with just cards and paper? #BoardGameHour

Q6: How important is it for a game to walk the line between motivating difficulty with challenging setbacks & discouraging, demotivating frustration? #BoardGameHour

Q7: Do you like board games that evoke "negative" emotions, like anger, sadness, distrust? why?#BoardGameHour

Q8: How important is theme in evoking emotion? What about mechanics?#BoardGameHour

Q9: What game best bring out the sort of emotions you want to feel when gaming? #BoardGameHour

Q10: What game most bring out the sort of emotions you DONT want to feel when gaming?#BoardGameHour

Q11: What tip would you give to designers regarding evoking emotion with their games? #BoardGameHour

See you on Monday :0)

1 comment:

  1. I can't participate tomorrow, because I'll be teaching sixth graders, but this topic made me think of Brenda (Brathwaite) Romero's Train (and her other human rights historical art instillation games). Hopefully someone will talk about how evocative these types of games can be for players when causing them to realize the reality of their actions. The Mechanics of the Message.

    http://venturebeat.com/2013/05/11/brenda-romero-train-board-game-holocaust/

    https://www.youtube.com/watch?v=lH83NyjoXbU

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