Wednesday, 29 April 2015

Board Game Hour Forum

We have started a Board Game Geek guild so that the #BoardGameHour community has a forum to chat about the weekly twitter chat and podcast...
You can join it here:

Monday, 27 April 2015

Dragon themed games

This weeks #BoardGameHour twitter discussion is all about games with Dragons in their theme.

Define Dragon
  1. 1.
    a mythical monster like a giant reptile. In European tradition the dragon is typically fire-breathing and tends to symbolize chaos or evil, whereas in East Asia it is usually a beneficent symbol of fertility, associated with water and the heavens.
  2. 2.
    another term for flying lizard.

Here are your "Dragon games" Questions:

Q1: How many games are there with a Dragon theme? How many do you own? #BoardGameHour
Q2: What do you like about games involving Dragons? #BoardGameHour
Q3: What don't you like about games involving Dragons? #BoardGameHour
Q4: Regarding games with a Dragon theme, do you prefer playing as them, with them, against them or other? #BoardGameHour
Q5: What games would you recommend with Dragons in the theme, why? #BoardGameHour
Q6: If you could pick a flagship Dragon game, what would it be and why? #BoardGameHour
Q7: What games don't you like that have Dragons as a theme, why? #BoardGameHour
Q8: What advice would you give to a designer looking to make a Dragon game? #BoardGameHour
Q9: If you wanted to introduce someone who like Dragons to modern board games, what game would you play with them? #BoardGameHour
Q10: If you were going to make a game with Dragons in it, what mechanism would you use? #BoardGameHour
Q11: Out of 10 (ten being the most) how much do you like Dragons in board games? #BoardGameHour

The Nurph room is:

Looking forward to seeing you later..

Take our poll while you wait:

For more about the #BoardGameHour twitter chat click HERE
For more about the Board Game Hour podcast click here

Friday, 24 April 2015

Inside Joke Reviews

So, I listen to lots of board game pod-casts and they quite rightly ask for people to go to places like iTunes and leave 5 star rating and glowing reviews.

I do find it a little boring to hear over and over though so we at the Ministry of Board Games thought we would do things a little differently. We like the idea of having little inside jokes with our listeners and hope that this is going to be one of them.

Of course we would love it if you gave us a 5 star rating, it help people to find our show, but that is not the point of this. For a bit of fun we thought we would ask you to write amusing reviews for us. We want to read out the funniest ones on the show.

Just think, what would Nate & Ben write if it was their mates podcast, but make it funny too!

Maybe something like "I listen to this podcast but you shouldn't because..." Or "I never listen to this podcast and you shouldn't either because..."

You can help spread the word about our show but have fun trolling us at the same time :0)

I have now left a review of my own show entitled Ben smells of cheese which reads:

"I have listened to every episode of this podcast and the one thing that I take away from it is how repellent Ben is to woman. It's not that he's sexist of anything like that, which made me wander what the issues was. It was only when I met him and his devastatingly attractive sidekick Nate at Essen that I realized, Ben smells of cheese!"

Sunday, 19 April 2015

Hobby topic: "The Buying Game"

During this weeks #BoardGameHour twitter discussion we want to look at one of the most addictive parts of the board gaming hobby, buying games.. We want to cover things like exclusives and promotions and how much they effect your decision to buy as we as you overall purchasing habits.

This is aimed to cover buying online, in stores, crowd funding & at conventions etc

Your "The Buying Game" questions are:

Q1: Lets start by asking just how many games you own & how long have you been collecting? #BoardGameHour

Q2: What percent of your gaming budget do you spend online, in stores, crowd funding, at conventions or other? #BoardGameHour

Q3: Being honest how influenced by discounts, promotions, exclusive content etc are you? #BoardGameHour

Q4: What sort of promotions/exclusives/discounts are most desirable to you? What could tip you over the edge to buy a game?#BoardGameHour

Q5: How big a difference does price/artwork/reviews/mechanics/themes make in what games you buy? #BoardGameHour

Q6: Do you resent exclusive promotions if you miss them? #BoardGameHour

Q7: Do you feel companies put games in bigger boxes than are needed so they can charge a larger amount? Which games? #BoardGameHour

Q8: Have your purchasing habits/preferences changed over the years? #BoardGameHour

Q9: Do expansions effect your likelihood to buy a game? #BoardGameHour

Q10: If you had one piece of advice for a publisher on how to get you to buy their game what would it be?

Thanks for checking out the questions in advanced, if you think @Benisace (he's really not) and @MofBG (The Minister of Board Games) should chat about somthing mentioned during the hour, just email and let us know

See you for #boardgamehour

Sunday, 12 April 2015

Dice Placement #BoardGameHour

This week we talk about games with a dice placement mechanism. It's like worker placement, but with dice.. or is it?

Here are your questions.. Learn them well, there will be a test!

Q1: How many dice placement games have you played / do you own? #BoardGameHour
Q2: What do you like about dice placement games? #BoardGameHour
Q3: How do you feel dice placement games compare to worker placement games? #BoardGameHour
Q4: What don't you like about dice placement games? #BoardGameHour
Q5: What games use dice placement as their core mechanism well? #BoardGameHour
Q6: Do you feel dice placement helps or hinders your immersion into a game? #BoardGameHour
Q7: What games use dice placement as a side feature to another mechanism? does it do it well? #BoardGameHour
Q8: What are some of your favorite games with the dice placement mechanism? #BoardGameHour
Q9: what theme do you feel would go well with dice placement? #BoardGameHour
Q10: If you were to recommend one dice placement game to a new gamer, what would it be? why?#BoardGameHour
Q11: what other mechanism do you feel would go well with dice placement? #BoardGameHour
Q12: Do you have any questions about dice placement games? #boardgamehour

#BoardGameHour takes place every Monday at 8pm Germany, 7pm UK, 2pm USA (Eastern time)
Look forward to seeing you there!

Make #BoardGameHour easier by going here.. It does a lot for you..

Monday, 6 April 2015

Design topic: hidden information

Todays design topic is about hidden information. In the spirit of the topic I have not listen the questions here. Instead I know what they are and you will find them out when I laugh and slam down the card on the table.

Oh, Ok... Here you go.. Honestly, your so demanding

Todays "Surprise" questions are here:

Q1: What types of hidden information can be in a board game? #BoardGameHour

Q2: In general do you prefer games with more hidden or public information? #BoardGameHour

Q3: What does hidden information in a game add to the experience? #BoardGameHour

Q4: What does public information in a game add to the experience #BoardGameHour

Q5: What are your favorite parts of a game to have as hidden information? #BoardGameHour

Q6: What are the downsides to hidden information in a game? #BoardGameHour

Q7: Should information be either hidden/public or is track-able but hidden information, e.g. small world scoring a good system? #BoardGameHour

Q8: How much do you feel a design/rules should trust the players to not cheat vs having checks in place? #BoardGameHour

Q9: Are there some mechanisms/parts of a game that don't work well as hidden information? #BoardGameHour

Q10: What games do you feel would be better if some of there hidden/public information was reversed? #BoardGameHour

Q11: What themes would you like to see with hidden information? #BoardGameHour

Q12: how much potential do you feel there is with hidden information in design? What game has used it in an innovative way? #BoardGameHour

See you later.. or will I?